3D assets structured for game mechanics, interaction and level systems
Verenigd Koninkrijk
Engels, Spaans, Duits
Sommige informatie wordt in het Engels weergegeven.
Over mij
A lot of 3D assets look good, but don’t always work well once you start building gameplay around them.
Objects need to move correctly, align properly, and fit into systems like interactions, level design, or procedural setups.
That’s where I focus my work.
I create and prepare 3D assets with structure in mind so they’re not just visual, but usable when building real game mechanics.
If you’re building a system and need assets that actually support it, feel free to reach out.... Lees meer