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Over mij
I’m a 3D Character Animator specialized in combat and gameplay animations. My main focus is keyframe animation for expressive, dynamic motion, and I also use my Xsense mocap suit for realistic base movement. All animations are refined in Cascadeur and optimized for Unreal Engine or Unity. I deliver custom combat, idle, attack, and cinematic animations that bring your characters to life with high-quality, game-ready motion.... Lees meer