
Enes
Unreal Engine 5 Gameplay Programmer
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Portfolio
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ASTRAL
GURACORP® • Fulltime
Sep 2024 - Jan 2026 • 1 yr 4 mos
I worked as an Unreal Engine 5 developer on a sci-fi first-person shooter, where I was responsible for implementing and improving several core gameplay systems. My work included combat mechanics, bullet and shooting systems, AI development, UI development with controller support, and FPS performance optimization. I also worked closely with designers and animators to integrate gameplay features, animations, and visual elements into a polished and cohesive player experience. I contributed to refining core mechanics, solving technical challenges, and ensuring the game performed smoothly across different gameplay scenarios.
War Of Kosovo 2033
AM Develop • Fulltime
Oct 2023 - Jan 2025 • 1 yr 3 mos
I worked as the sole programmer on War of Kosovo 2033, an online first-person shooter developed in Unreal Engine 5. I was responsible for building and implementing the core multiplayer gameplay systems using C++ and Blueprints. My work included combat mechanics, player movement systems, UI development, multiplayer functionality, and other gameplay-related systems. As the main programmer, I handled the technical implementation of the game’s core features and helped turn gameplay ideas into functional multiplayer systems.