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Over mij
I'm a Software Engineer with 4+ years of professional experience building backend,
cloud, and fullstack systems (Google Cloud Platform, REST APIs, data pipelines) —
and I now bring that same engineering discipline to Unity game development.
I can help with:
- Implementing 2D gameplay mechanics (movement, physics, combat, simple AI)
- Bug fixing and optimization in existing Unity projects
- UI systems (menus, HUD, state screens)
- Tilemap integration and level design support
- Rapid prototyping of game ideas
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