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ersh777

Rick R

@ersh777
Verenigde Staten
Engels
Sommige informatie wordt in het Engels weergegeven.
Over mij
As a Senior Environment Artist with over 24 years of experience in the gaming industry, I specialize in designing and creating captivating 3D environments that bring games to life. Throughout my career, I’ve worked on a variety of iconic titles including SMITE 2, Paladins, Realm Royale, Tribes: Ascend, Global Agenda, True Crime, and Spyro: Enter the Dragonfly. My work focuses on the intersection of art and technology, leveraging industry-leading tools like Unreal Engine, 3DS Max, Blender, Photoshop, and ZBrush to create rich, engaging environments. ... Lees meer

Skills

e
ersh777
Rick R
offline • 

Bekijk mijn diensten

Achtergronden en omgevingen
I will create a 3d environment or model for your game, xr, or creative project

Werkervaring

Ghost_Gaming

Resident Developer

Ghost Gaming • Freelance

Feb 2025 - Present • 1 yr 8 mos

- Designed and implemented game mechanics, level designs, custom 3D assets, and set dressing for various Fortnite games and client-based projects, utilizing Unreal Editor for Fortnite (UEFN) to deliver against creative and technical requirements. - Integrated AI-assisted tools into the 3D production pipeline to accelerate concept development, texture and asset creation, and Blender scripting for procedural modeling, rigging, and animation workflows.

Hi-Rez_Ventures

Senior Environment Artist

Hi-Rez Ventures • Fulltime

Aug 2005 - Oct 2024 • 19 yrs 2 mos

- Smite 2 (November 2023 - October 2024) Provided the team with quality environment assets using the PBR pipeline in Unreal 5 - Smite (November 2022 - November 2023) Created environment models and textures for seasonal refreshes for the conquest game mode as well as environment set dressing - Paladins (August 2019 - November 2022) Oversaw the overhauling and updating of the environment art on existing maps in the game - Realm Royale (February 2018 - August 2019) Designed and built areas of the gameplay map by creating architectural assets for specific areas of the map. Also managed seasonal updates and refreshes - Paladins (April 2015 - February 2018) Aided the team to build the initial set of maps for the game - Smite (July 2012 - April 2025) Assisted in creating environment assets for various game modes and maps - Tribes: Ascend (October 2010-July 2012) Developed modular kits and environment assets for various maps - Global Agenda (August 2005 - October 2010) Contributed to the conceptualization and creation of assets for a science-fiction team shooter game

Activision

Environment Artist

Activision • Fulltime

Feb 2003 - Jul 2005 • 2 yrs 5 mos

I worked at the Luxoflux studio in Santa Monica. - True Crime: New York City (October 2003 - July 2005) Modeled various buildings for use in the game as well as working with a team to recreate Manhattan Island in a proprietary engine - True Crime: Streets of LA (February 2003 - October 2003) Assisted the team in the recreation of a 240 square mile map of Los Angeles for use in the game and partnered with QA to debug and polish the city map