Roblox UGC Asset Engineer, Approval Focused Accessories, Avatar Wearables
Nigeria
Engels, Frans, Spaans, Duits
Sommige informatie wordt in het Engels weergegeven.
Over mij
I engineer Roblox UGC assets with a strong focus on moderation readiness, performance, and marketplace quality. My work covers hats, hair, face accessories, layered clothing, and avatar wearables, all built with accurate scaling, optimized topology, proper attachment setup, and original textures. Every project is crafted around Roblox standards from the start and delivered as clean FBX/OBJ files with source Blender files, turning ideas into approval-ready Roblox assets.
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