Sculpting 3D Characters for Games, Animation, and 3D Printing
Chili
Engels, Spaans, Frans, Duits
Sommige informatie wordt in het Engels weergegeven.
Over mij
I've done realistic 3D head modeling and sculpting for games, VFX, and characters. I use PBR materials to produce realistic skin shading, clean topology, and intricate ZBrush sculpts. Do you need sculpt corrections, custom portraits, or anatomically exact likenesses? I provide production-ready FBX, OBJ, and GLB assets along with comprehensive renders. Quick communication, quick edits, and a realistic workflow with industry tools. Let's make your character come to life.... Lees meer