Fixing and optimizing 3D models for games and real use
Verenigd Koninkrijk
Engels, Spaans, Duits
Sommige informatie wordt in het Engels weergegeven.
Over mij
I work with developers who run into problems with their 3D models.
Sometimes it’s clipping issues, broken meshes, or models that are too heavy to use in a game. Other times, things just don’t behave correctly during animation or inside the engine.
Instead of rebuilding everything from scratch, I focus on fixing and optimizing what you already have.
I keep my process simple identify the issue, clean the model, and make sure it works properly in your project.
If your asset isn’t working the way it should, I can help you get it there.... Lees meer