I will create game ready 3d environments in unreal engine 5


Over deze dienst
I am a Lead 3D Environment Artist with 3+ years of professional experience creating game-ready environments in Unreal Engine 5.
I specialize in building immersive environments with a strong focus on composition, lighting, and performance optimization. I have worked on large-scale levels for MMORPG production, developing modular assets, implementing foliage systems, and ensuring stable performance targets.
My workflow includes:
- Modular environment creation for scalable levels
- Game-ready asset production with LODs and optimization
- Advanced lighting and scene composition in Unreal Engine 5
- Integration of foliage, terrain, and environmental effects (Niagara, SpeedTree)
I can create anything from simple scenes to complex AAA-quality environments tailored for games, cinematics, or presentations.
You will receive a professional, organized Unreal Engine 5 project with optimized assets and attention to detail.
Voorkeur voor een leveringsstijl
Laat het de freelancer weten als je voorkeuren voor of zorgen hebt over het gebruik van AI-tools voor het voltooien en/of leveren van je bestelling.
Maak kennis met Paul
Lead 3D Environment Artist
- Afkomstig uitMexico
- Lid sindsapr 2022
- Gem. reactietijd3 uur
Talen
Engels, Spaans
Veelgestelde vragen
1. What do you need to get started?
I will need a brief description of your project, references (images or videos), and any specific requirements such as style, scale, or assets.
Do you create game-ready environments?
Yes, all environments are built with game optimization in mind, including proper topology, LODs, and performance considerations.
Will I receive the Unreal Engine 5 project files?
Yes, I can deliver a fully organized Unreal Engine 5 project file upon request.
4. Can you match a specific art style?
Yes, I can adapt to different styles including realistic, stylized, or references provided by the client.
5. Do you create assets or only full environments?
I can do both. I can create complete environments or individual props/assets depending on your needs.
6. How do revisions work?
Revisions depend on the selected package. Major changes after delivery may require an additional cost.
7. Do you provide optimization for performance?
Yes, I optimize environments for real-time performance, including LODs, texture management, and efficient asset usage.

