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Nederlands
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Action, Arcade, RPG, Puzzle, Multiplayer, Hyper Casual, Educational Game
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Independent Game Developer
Gamestarter • ZZP
May 2016 - Present • 10 yrs 3 mos
Engineered scalable gameplay systems and UI architectures in Unity (C#), reducing bug rates and improving code maintainability across client projects. Collaborated directly with independent creators to iterate on game design documents, consistently delivering milestone builds on schedule. Streamlined asset pipelines and implemented custom editor tools, cutting down overall level design time. Managed version control and project documentation to ensure seamless hand-offs and clear communication with stakeholders.