I will animate 2d game characters using spline 2d and adobe animate

G
ghlsolver
G
ghlsolver
Wyatt D
Sommige informatie wordt in het Engels weergegeven.

Over deze dienst

A game can feel unfinished when the character animation lacks smooth movement, proper timing, or clean transitions. Poorly optimized animations also create extra work during implementation.


I'm Wyatt D, a 3D and game artist with 4 years of experience creating game-ready 2D animations using Blender, Spine 2D, and Adobe Animate. The workflow includes character rigging, mesh deformation, IK setup, timing adjustment, and export optimization for mobile and indie games.


This gig covers:

  • Idle animations
  • Walk and run cycles
  • Attack and combo animations
  • Jump and fall animations
  • Death and hit reactions
  • Cutscene animations


Animations are designed for responsive gameplay with clean frame spacing and smooth transitions. Files can be delivered as PNG sprite sheets, Spine JSON exports, atlas files, GIF previews, MP4 previews, or layered project files.


Bone counts, texture sizes, and sprite sheets are optimized for better performance in Unity, Godot, Unreal Engine, and custom engines.


Send your character sheet or project details, and let's bring your game characters to life.

Voorkeur voor een leveringsstijl

Laat het de freelancer weten als je voorkeuren voor of zorgen hebt over het gebruik van AI-tools voor het voltooien en/of leveren van je bestelling.

Maak kennis met Wyatt D

Wyatt D

3D Blender expert

  • Afkomstig uitVerenigde Staten
  • Lid sindsnov 2025
  • Gem. reactietijd2 uur
  • Talen

    Engels, Spaans, Frans
Wyatt D here. 4 years in Blender taught me that game assets need to run smoothly, not just look good in renders. I create cartoon and realistic 3D characters with clean topology, optimized poly counts, game ready meshes, and PBR textures for indie developers and mobile game studios. I also work on 2D animation and pixel art for stylized projects. Send me your idea and I’ll help turn it into a playable character.