I will animate 2d game characters using spline 2d and adobe animate


Over deze dienst
A game can feel unfinished when the character animation lacks smooth movement, proper timing, or clean transitions. Poorly optimized animations also create extra work during implementation.
I'm Wyatt D, a 3D and game artist with 4 years of experience creating game-ready 2D animations using Blender, Spine 2D, and Adobe Animate. The workflow includes character rigging, mesh deformation, IK setup, timing adjustment, and export optimization for mobile and indie games.
This gig covers:
- Idle animations
- Walk and run cycles
- Attack and combo animations
- Jump and fall animations
- Death and hit reactions
- Cutscene animations
Animations are designed for responsive gameplay with clean frame spacing and smooth transitions. Files can be delivered as PNG sprite sheets, Spine JSON exports, atlas files, GIF previews, MP4 previews, or layered project files.
Bone counts, texture sizes, and sprite sheets are optimized for better performance in Unity, Godot, Unreal Engine, and custom engines.
Send your character sheet or project details, and let's bring your game characters to life.
Voorkeur voor een leveringsstijl
Laat het de freelancer weten als je voorkeuren voor of zorgen hebt over het gebruik van AI-tools voor het voltooien en/of leveren van je bestelling.
Maak kennis met Wyatt D
3D Blender expert
- Afkomstig uitVerenigde Staten
- Lid sindsnov 2025
- Gem. reactietijd2 uur
Talen
Engels, Spaans, Frans
Veelgestelde vragen
What files do you need before starting?
A character design, layered PSD/AI file, concept art, or reference sheet works best. If you already have animation references or gameplay requirements, send those as well.
Which game engines are supported?
Animations can be prepared for Unity, Godot, Unreal Engine, and most custom engines using Spine JSON, PNG sprite sheets, or FBX exports when needed.
Do you rig the character before animating?
Yes. Bone rigging, mesh deformation, IK setup, and animation-ready hierarchy setup are included depending on the package.
Can you animate characters in different art styles?
Yes. Both stylized/cartoon and realistic animation styles are supported based on your game’s art direction.
Will the animations be optimized for mobile games?
Yes. Sprite sheets, texture sizes, and bone counts are optimized to reduce memory usage and improve in-game performance.
What export formats will I receive?
Delivery can include PNG sprite sheets, Spine JSON, atlas files, GIF previews, MP4 previews, and source project files depending on the package.
Can you create custom combat or combo animations?
Yes. Attack chains, combo systems, hit reactions, and gameplay-specific animation sequences can be created for action games.
Do you work with already rigged characters?
Yes. Existing rigs can be reused, adjusted, or cleaned up before animation if needed.

