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Over mij
I'm Charbonni, a Senior Concept Artist with many years in sci-fi hard surface design — vehicles, mechs, weapons, spacecraft, and book covers for games, publishing, and product development.
My process is hybrid: 2D-aided pipeline (VR, Blender, Substance Painter, Plasticity) for structure, then Photoshop for final illustration. The result is concept art that looks production-ready and holds up under scrutiny.
From ideation to final render. Based in Colombia, working globally. behind it, that's exactly what I deliver.
Working globally.... Lees meer