
Hamza
3D Artist
Skills

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Werkervaring
Sr. CG Artist
Orbit Cosmos • Fulltime
Feb 2024 - Present • 2 yrs 3 mos
Specializing in stylized and realistic PC game characters. Skilled in character modeling, sculpting, and texturing. Create high-quality assets optimized for Unreal Engine and Unity. I bring artistic visions to life while collaborating with game development teams.
Sr. 3D Artist
9d technology • Fulltime
May 2022 - Mar 2024 • 1 yr 10 mos
3D modeling (Polygonal modeling, Curve modeling, Digital sculpting). Optimization (Reducing the model mesh by giving detail in texture). Texture creation (Texture a model as per the required model concept art). UV Mapping (Mapping the UVs as the texture needs to be used). Environmental Design (Creating environments from scratch and giving realistic look). Worked on fully optimized environments with coordination of developers and QA.
3D Artist
Gamezay tech • Fulltime
May 2021 - Feb 2022 • 9 mos
3D models (Creating models according to environment or game design requirements). 3D Environment Designing (Testing on Unity before giving the model to check for bugs). 3D visualization (Converting the 3D model into 2D render images).