3D asset fixing and optimization for games and engines
Verenigd Koninkrijk
Engels, Spaans, Duits
Sommige informatie wordt in het Engels weergegeven.
Over mij
Most 3D models don’t show problems until they’re used in a real project.
That’s when things start going wrong clipping, broken animations, bad topology, or assets not working properly in a game engine.
I focus on solving those issues.
I take existing models and clean, fix, and optimize them so they can be used without problems in production.
Whether it’s a small fix or a full cleanup, the goal is always the same make the asset usable and reliable.
If something isn’t working the way it should, I can help you fix it.... Lees meer