Hooriau
Level 1
Creative Director and Unreal Expert
Skills

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Creative Director
Dynamix • Freelance
Oct 2024 - Present • 1 yr 7 mos
I lead the creative department with art direction, consumer research, and data-driven sales.
Associate Unreal Engine Game Developer
Ilham • Fulltime
Jan 2025 - Nov 2025 • 10 mos
Core Systems Architecture: Engineered a modular Inventory & Crafting System from the ground up, utilizing Data Tables for easy item expansion and scalability. Modular Gameplay Features: Developed custom "Game Features" and "Experiences" within the Lyra Framework, ensuring high decoupling and reusability of code. Narrative & World Logic: Designed and implemented a robust Quest & Interaction System, allowing for complex world triggers, NPC dialogue branching, and objective tracking. Environmental Engineering: Integrated and customized Ultra Dynamic Sky (UDS) to create immersive, gameplay-affecting weather systems, including sandstorms, dynamic snow accumulation, and volumetric fog transitions. Survival Mechanics: Scripted core survival loops including hunger/thirst, stamina management, and resource gathering logic.
Unreal Engine C++ Developer
Moshpit Studio • Fulltime
Apr 2023 - Dec 2024 • 1 yr 8 mos
Engine Core & C++ Logic: Developed custom C++ subsystems to handle high-fidelity rendering and real-time data synchronization for live digital events. Advanced Rendering & Projections: Engineered bespoke projection mapping logic and managed complex screen-space rendering techniques within the Unreal pipeline. Custom Lighting Systems: Built C++ driven lighting controllers that allowed for dynamic, audio-reactive stage lighting and real-time DMX-style synchronization. Subsystem Integration: Integrated third-party SDKs and AWS cloud services to manage asset streaming and user authentication for thousands of concurrent viewers. Optimization: Refactored Blueprint logic into optimized C++ modules to maintain stable frame rates during heavy VFX and high-draw-call concert sequences.
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chrisfoster2024

Verenigde Staten
I wanted to create a system for light detection like in Splinter Cell but I didn't know how to connect it in my project. Luckily, I contacted Hooria and she gave me exactly what I needed. I worked with Hooria in the past before and she has grown so much and really has helped me take my dream project...

godsworrior

Verenigd Koninkrijk
She went above and beyond in PlayFab for my game so far I will definitely use her again

snow_to

Verenigde Staten
Overall, it was a good experience. While she wasn’t able to solve every issue I had, she gave me valuable pointers and direction that helped me better understand the next steps. The feedback was clear and practical. I appreciate the effort and would recommend her services.
Tot maximaal US$ 50
Prijs
5 dagen
Looptijd
Reactie van de freelancer
syeddanrizvi

Pakistan

jackofknives
Terugkerende klant

Ierland
Fantastic quality of work, very professional and very approachable. A lovely individual to work with and long may working together continue. Described what was needed once and she immediately new what to do and just did it. Grateful as ever.

