
Hudson Model
Live2D VTuber Artist
Skills

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Werkervaring
LIve2D Artist and Rigger
Self Employed • Freelance
Oct 2023 - Present • 2 yrs 9 mos
I specialize in designing and rigging custom anime-style Live2D vtuber models built for VTube Studio, VBridger. My work covers the full pipeline: initial character sketch, line art, coloring, layer separation for rigging, and final Live2D rigging with facial tracking calibration. Throughout my work, I have focused on building expressive, natural-feeling models rather than static art that simply sits on a rig. This means paying close attention to physics on hair, clothing, and accessories, smooth head and body movement across X, Y, and Z axes, accurate mouth shape mapping for VBridger tracking, and properly weighted eyebrow, eye squint, and cheek puff parameters so tracking feels responsive rather than robotic. I work directly with streamers launching their first vtuber persona, established content creators rebranding or upgrading from static PNGs, and small studios needing a reliable Live2D pipeline for multiple characters. My process always begins with a sketch stage, where the client reviews and approves the character design before I move into final art and rigging, minimizing costly revisions later in the project. Tools and software I use regularly include Clip Studio Paint and Photoshop for character art, and Live2D Cubism for rigging and animation. I deliver organized, ready-to-rig PSD files and finished runtime files compatible with VTube Studio and VBridger, along with clear documentation on parameter mapping for each model. I prioritize clear communication throughout every project, quick response times, and structured revision stages, so clients always know what to expect and when. My goal on every project is a model that looks great in a still image and performs even better live on stream.