I will create a custom 3d game prop

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Igor Chavrikov
Sommige informatie wordt in het Engels weergegeven.

Over deze dienst

I will create a custom 3D game prop based on your concept, sketch, reference, or description.


The service can include:

  • 3D modeling in Maya
  • Clean topology and UV unwrapping
  • PBR texturing in Substance 3D Painter
  • Hard-surface detailing and surface damage in ZBrush
  • Game-ready asset preparation and file export


Packages are designed for one prop and differ by the level of production included. Basic includes modeling and UVs, Standard adds PBR texturing, and Premium adds ZBrush hard-surface detailing.


The service focuses on hard-surface props and environment assets. Character modeling, anatomy, creatures, organic sculpting, and full character sculpting are not included.


Pricing depends on the complexity, size, and level of detail of the asset. Please contact me before ordering complex, large-scale, or highly detailed props so I can confirm the scope, price, and delivery time.


You can provide a concept, sketch, reference images, or a clear description of the desired asset.


Client work will only be used in my portfolio with the client's permission.

Voorkeur voor een leveringsstijl

Laat het de freelancer weten als je voorkeuren voor of zorgen hebt over het gebruik van AI-tools voor het voltooien en/of leveren van je bestelling.

Maak kennis met Igor Chavrikov

Igor Chavrikov

3D Artist Hard Surface Props and Environment Art

  • Afkomstig uitVietnam
  • Lid sindsdec 2025
  • Talen

    Russisch, Engels
Hi! I'm a junior 3D artist with around 1 year of experience in 3D texturing and game-ready asset creation. I specialize in texturing 3D models in Substance 3D Painter and creating realistic PBR materials with detailed surface definition, wear, and roughness. My workflow includes: 3D modeling in Maya UV unwrapping with RizomUV High-poly detailing in ZBrush PBR texturing in Substance 3D Painter Procedural materials in Substance 3D Designer Baking and presentation in Marmoset Toolbag and Unreal Engine 5 I focus on clean topology, efficient UVs, realistic materials, and game-ready assets.

Mijn portfolio