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Over mij
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As a 3D artist and animator, I specialize in designing 3D metahuman characters, 3D game characters, 3D stylized characters, 3D cartoon characters, game-ready characters, character rigging, etc. that function perfectly in actual projects.
With a keen sense of form, motion, and performance, I model, texture, and animate environments, characters, and objects. Additionally, I work directly with Unreal Engine to model and rig 3D characters for games, animation, and printing based on concepts and references, as well as to set up lighting and materials.
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