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FiveM Developer
FiveM • Fulltime
Nov 2020 - Present • 5 yrs 8 mos
I am a dedicated FiveM developer with solid experience working on both ESX and QBCore frameworks. I specialize in creating, customizing, and optimizing server-side and client-side scripts to deliver smooth and engaging roleplay experiences. Over time, I have worked on a variety of systems including inventories, jobs, radial menus, consumables, dispatch integrations, and full server setups tailored to client needs. I focus strongly on performance optimization, clean code structure, and ensuring compatibility between different resources. I also have experience troubleshooting script errors, fixing framework-related issues, and improving server stability under high player load. In addition, I provide technical support and guidance to server owners and teams, helping them maintain and scale their projects effectively. My approach combines creativity with technical precision, allowing me to build immersive gameplay features while keeping systems efficient and easy to maintain.
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