i
iyinola__213

IYINOLA

@iyinola__213

LOWPOLY

Verenigd Koninkrijk
Engels
Sommige informatie wordt in het Engels weergegeven.
Over mij
I am a specialist in low poly 3D modeling, creating custom game ready assets, characters, and environments in ps1, retro, and stylized 3D design. I help indie developers, game studios, and content creators bring their ideas to life with optimized, high quality models for Unity, Unreal Engine, and animations. You get clean, efficient, and visually striking results tailored to your project. Let’s turn your idea into a professional 3D asset message me today to get started.... Lees meer

Skills

i
iyinola__213
IYINOLA
offline • 
Gemiddelde reactietijd: 1 uur

Bekijk mijn diensten

Karakteranimatie
I will do lofi loop animation 3d in retro low poly ps1 ps2 n64 y2k aesthetic style
Karakteranimatie
I will do 3d lofi loop animation in retro lowpoly ps1 ps2 psx n64 y2k aesthetic style

Werkervaring

Pixel_Arts - Creative Design Agency

Freelance 3D Artist & Low Poly Specialist

Pixel Arts - Creative Design Agency • ZZP

Feb 2026 - Apr 20262 mos

I create custom low poly 3D models, ps1 style characters, and retro animations for indie developers, content creators, and brands. My work focuses on game ready assets for Unity and Unreal Engine, as well as lofi loop animation 3d and music visuals. I deliver optimized models with clean topology, smooth performance, and unique retro aesthetics that help clients elevate their projects.

Chilly_Labs

3D Animation Artist – Lofi & Music Visuals

Chilly Labs • Freelance

Mar 2026 - Apr 20261 mo

Created lofi loop animation 3d, retro chill visuals, and music visualizers for artists and YouTubers. Focused on seamless loops, low poly background animation, and ps1 aesthetic style to boost engagement and branding for music content.

Games_Workshop

Low Poly Character Designer

Games Workshop • Freelance

Jan 2026 - Mar 20262 mos

Developed stylized low poly characters, creatures, and NPCs for games and animations. Focused on ps1 style, retro horror design, and optimized character modeling for real-time performance in game engines.