I will design card game artwork UI frames and game assets


Over deze dienst
Equip your indie project, TCG, or digital card game with production-ready visual systems. I specialize in designing professional game art, structural card frames, custom UI assets, and immersive props tailored seamlessly for tabletop systems and digital interfaces alike.
In professional game design, poor information hierarchy or messy card borders destroy gameplay flow. I solve this by building structured layout solutions that balance striking aesthetics with ultimate usability. Whether your mechanics rely on complex spell cards, distinct ability symbols, intricate inventory items, or personalized character card templates, I engineer a highly polished and consistent visual system across all your interactive assets.
Studio Grade Game Assets Provided:
- Custom, high-resolution game assets matching your projects lore constraints
- Clean UI layouts with flawless typographic positioning and information systems
- Multi-layered source file structures (.PSD / .AI) ready for unity or print bleed lines
- Dedicated typography framing for character statistics, ability boxes, and item attributes
Building an expansive world or an entirely custom TCG? Let's connect in chat to layout a modular milestone.
Voorkeur voor een leveringsstijl
Laat het de freelancer weten als je voorkeuren voor of zorgen hebt over het gebruik van AI-tools voor het voltooien en/of leveren van je bestelling.
Maak kennis met jack danielx
Full Stack Web Developer Ecommerce Creative Design Expert
- Afkomstig uitVerenigde Staten
- Lid sindsapr 2026
Talen
Spaans, Frans, Engels
Veelgestelde vragen
Do you design both the background artwork and the physical card border layout?
Yes, absolutely. I design the complete modular visual package. This includes the central thematic illustration (character, item, monster, or spell effect) along with the operational graphic user interface (GUI) border frame, stat icons, and text boxes.
Can your game assets be easily imported into digital game engines like Unity or Unreal?
Yes. I deliver cleanly separated, high-resolution layers inside organized source files (PSD or vector formats). UI frames, text brackets, and artwork elements can be quickly exported as individual transparent PNG assets for seamless implementation into your game engine UI layout.
What information or assets should I provide to get the most consistent visual system?
Please provide your game’s thematic direction (e.g., sci-fi cyberpunk, grim dark fantasy, clean stylized vector) along with a rough list of text info/stats that must fit inside the card borders. Visual references, prototype cards, or mood boards are incredibly helpful!

