I will create game ready 3d weapon models for unity and unreal engine

J
jeelerb
J
jeelerb
Jeelerb
Sommige informatie wordt in het Engels weergegeven.

Over deze dienst

Game ready 3D weapon models built for Unity, Unreal Engine, and real-time game projects.


I create detailed and optimized weapons from concept art, sketches, reference images, blueprints, or existing designs, with a focus on clean hard-surface modeling and practical game production.


What I can create:

  • Assault rifles, SMGs & pistols
  • Sniper rifles, shotguns & machine guns
  • Military & tactical weapons
  • Sci-fi & futuristic weapons
  • Fantasy swords, axes & melee weapons
  • Plasma, laser & energy weapons
  • FPS/TPS player weapons
  • Enemy, boss & hero weapons
  • Weapon variants & attachments


Depending on your package, your weapon can include optimized topology, high-to-low poly workflow, UV unwrapping, PBR textures, material setup, and game-ready export.


Assets can be prepared for Unreal Engine, Unity, Blender, and other 3D pipelines, with formats such as FBX, OBJ and BLEND.


Whether you need a simple game weapon or a detailed hero asset, I focus on clean geometry, efficient optimization, accurate details, and production-ready presentation.


Send your concept, reference, or weapon requirements to get started.

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Jeelerb

Hard surface model

  • Afkomstig uitNigeria
  • Lid sindssep 2026
  • Gem. reactietijd1 uur
  • Talen

    Engels
I’m a 3D Hard Surface Artist focused on creating detailed, game-ready sci-fi assets for indie developers, game studios, and digital creators. I create weapons, props, mechs, drones, vehicles, spaceships, and mechanical assets from concepts or references. My workflow focuses on clean topology, optimized meshes, UVs, and PBR-ready assets suitable for Unreal Engine, Unity, and other 3D pipelines. I deliver production-focused models designed to look great and work reliably in your project.