I will create game ready sci fi hard surface 3d asset


Over deze dienst
Game ready sci-fi hard surface 3D assets built for games, cinematics, and real time projects.
I create detailed and optimized hard surface models based on your concept art, sketches, reference images, or existing designs.
What I can create:
- Sci-fi weapons & firearms
- Mechs & robots
- Drones & turrets
- Spaceships & futuristic vehicles
- Mechanical machinery
- Sci-fi props & environment assets
- Armor, gadgets & futuristic equipment
Your asset can include clean topology, optimized geometry, UV unwrapping, high-to-low poly workflow, PBR textures, and game-ready export depending on your package.
I can prepare assets for workflows involving:
- Unreal Engine
- Unity
- Blender
and other 3D pipelines, with formats such as
- FBX
- OBJ and
- BLEND.
Whether you need a single prop or a detailed hero asset, I'll focus on clean modeling, strong surface detail, practical optimization, and a polished final result.
Send your concept, reference, or project requirements and I'll turn it into a production-ready 3D asset.
Voorkeur voor een leveringsstijl
Laat het de freelancer weten als je voorkeuren voor of zorgen hebt over het gebruik van AI-tools voor het voltooien en/of leveren van je bestelling.
Maak kennis met Jeelerb
Hard surface model
- Afkomstig uitNigeria
- Lid sindssep 2026
- Gem. reactietijd1 uur
Talen
Engels
Veelgestelde vragen
Can you create a model from concept art?
Yes. I can create the asset from concept art, sketches, reference images, blueprints, or a detailed description.
What types of sci-fi assets can you create?
Weapons, mechs, robots, drones, vehicles, spaceships, machinery, armor, gadgets, props and other hard-surface assets.
Are the models game-ready?
Yes. Depending on the package, assets can include optimized geometry, clean topology, UVs and PBR textures.
Can you prepare assets for Unreal Engine or Unity?
Yes. I can prepare suitable game-ready exports for Unreal Engine, Unity and other compatible workflows.
Do you provide PBR textures?
Yes. PBR texturing can be included depending on the selected package.
Can you create a custom asset that isn't listed?
Yes. If your asset falls within hard-surface modeling, send the reference and requirements so the scope can be assessed.
Can you create multiple assets for my game?
Absolutely. For asset sets or larger projects, contact me first so we can define the scope and create a custom offer.

