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Over mij
I specialize in creating high-quality 3D rigs for games, animation, and real-time applications. My services include character rigging in Blender, vehicle rigging with functional suspension systems, Unity Humanoid and Mecanim setup, Unreal Engine character rigging, animation retargeting, IK/FK systems, weight painting, control rig creation, and FBX export. I build clean, efficient, and animation-ready rigs that ensure smooth movement, natural deformations, and seamless integration with Unity, Unreal Engine, and modern production pipelines.... Lees meer