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Over mij
I am a software engineering student focused on Godot 2D game development using C# and GDScript. I build 2D platformer systems such as character controllers, state machines, combat, enemy AI, animations, object pooling, particle effects, and shaders. I can also troubleshoot bugs, improve existing code, and develop features based on project needs. I value clean, maintainable code and good gameplay experience while continuously improving my skills in game systems and graphics.... Lees meer