
Joan C
3D Artist
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3D Artist - Hard Surface
Self Employed • ZZP
Feb 2025 - Present • 1 yr 3 mos
I'm focused completly on growing into a professional 3D Hard Surface Artist developing high-quality and game ready assets, focused on a AAA level. Focusing on weapons and vehicles and soon in environments. These projects follows the standard pipeline for AAA productions, doing from the high poly to low poly in 3DS Max with clean topology and UVs where I also work with RizomUV, map baking in Marmoset Toolbag and PBR texturing in Substance Painter. I take careful in details like scale, texel density, efficency UVs and clean bakes.
3D Artist
Video Game Design and Development • Parttime
Nov 2025 - May 2026 • 6 mos
In charge of modeling the 3D models of a new videogame for computers and mobile. I had to model the players, enemies, obstacles and terrains and texturize them, keeping in mind the game has to be totally optimized. Learning how to: • Make low poly models optimized for the game. • Use standardSurface for textures and have a clean finish. • Export all the models correctly from 3ds Max to Unity. • Use of gitHub to work with my coworkers. • Make and implement of VFX for the game. • Implement of lightning and shaders.