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Over mij
Industrial Designer & 3D artis Character Artist
With 7 years in game art and a degree in Industrial Design, I bridge the gap between creative vision and technical execution. I specialize in production-ready stylized characters for games.
Expertise:
Pipeline: ZBrush sculpting, manual retopology, and PBR texturing.
Precision: Polygonal modeling in Blender + parametric design in Fusion 360.
Reliability: High-fidelity manifold meshes and professional rigging.
Let’s bring your project to life!... Lees meer