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Over mij
HELLO!!
I’m a 3D Character Rigging Artist with over many years of experience creating high-quality, animation-ready rigs. I work with Blender, Autodesk Maya, and Cinema 4D to build clean and efficient rigs with smooth deformation and intuitive controls. My expertise includes full character rigging, facial rigging with 52 ARKit blendshapes, weight painting, IK/FK systems, and creating game-ready rigs for Unity as well as Mixamo-compatible setups. I focus on delivering professional, optimized rigs that are easy to animate and bring characters to life. Feel free to contact me anytime.
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