I will create procedural tools for unreal engine using houdini

J
john_jayl
J
john_jayl
John jay
Sommige informatie wordt in het Engels weergegeven.

Over deze dienst

Do you want to speed up asset creation and make your game environments more flexible? I design procedural tools using Houdini that integrate smoothly into Unreal Engine, letting you generate, adjust, and optimize assets quickly and efficiently.


What I offer:

  • Procedural environment tools (terrain, buildings, cities, forests)
  • Modular asset generators (props, walls, floors)
  • Houdini Digital Assets ready for Unreal Engine
  • Scatter systems and placement tools
  • Fully custom tools tailored to your workflow
  • Optimized for performance with large numbers of assets


Why choose me:

  • Experienced with Houdini and Unreal Engine pipelines
  • Easy-to-use, clean tools
  • Focused on efficiency, flexibility, and scalability
  • Fast communication and reliable delivery


If you want to save time, reduce manual work, and unlock the power of procedural generation in Unreal Engine, you're in the right place. Message me before ordering so we can discuss your idea and I can suggest the best approach for your project.

Maak kennis met John jay

John jay

Game artist

  • Afkomstig uitVerenigd Koninkrijk
  • Lid sindsjan 2026
  • Talen

    Engels, Spaans, Frans, Italiaans
I am a skilled Unreal Engine game developer and 3D artist specializing in gameplay systems, level design, environments, and Blueprint development. I create immersive, high-quality games with clean mechanics, optimized performance, and strong visual appeal. From combat systems and UI to full game prototypes and realistic or stylized environments, I bring ideas to life with creativity, precision, and passion. I work responsibly, communicate clearly, and always deliver professional results.