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Over mij
I am a professional 3D technical artist specializing in character rigging, skinning, and asset repair. With extensive industry experience, I resolve complex bone hierarchies, weight painting flaws, blendshapes, and retargeting errors across Blender, Unity, Unreal Engine, and VRChat. My focus is delivering game-ready, clean rigs optimized for fluid animation and real-time performance. I ensure your 3D assets function flawlessly with uncompromising precision and efficiency.... Lees meer