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Junior Systems Designer
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Unreal Engine Gameplay Developer
Personal Projects • Freelance
Jan 2023 - Present • 3 yrs 4 mos
Developed multiple gameplay systems in Unreal Engine 5 using Blueprints, including AI behavior systems, wave based enemy spawning, SaveGame systems, and player interaction mechanics. Built and tested complete systems such as enemy AI with perception (sight and hearing), jumpscare mechanics, and modular gameplay systems designed for scalability and reuse. Focused on debugging, optimization, and creating production ready Blueprint logic.