j
junichiyamada

Junichi

@junichiyamada

Ex SEGA and Ubisoft Senior Technical Level Designer and UI Tech Artist

Finland
Engels, Japans
Sommige informatie wordt in het Engels weergegeven.
Over mij
I am a veteran Technical Level Designer and UI Technical Artist with 30 years of AAA game production experience. I specialize in high-precision physics-driven layouts and full-stack pipeline automation for legendary franchises at SEGA, IO Interactive, Remedy, and Ubisoft. I bridge the gap between design and engineering using Python, C++, and serverless infrastructure. What I can deliver for your project: * High-precision 3D topology and physics-based stage layouts * Advanced node-graph logic setups and UI layout optimization * Custom editor tool extensions to accelerate your team workflow... Lees meer

Skills

j
junichiyamada
Junichi
offline • 
Gemiddelde reactietijd: 27 uur

Bekijk mijn diensten

AI-video
I will generate high quality ai video using wan2 2 and comfyui
Vertaling
I will translate english into natural, professional quality japanese

Werkervaring

SEGA

Design Division Manager / Lead Course & Level Designer

SEGA • Fulltime

Jan 1995 - Dec 2005 • 10 yrs 11 mos

Designed 110+ high-precision topology stages for the original Monkey Ball. Formulated dynamic three-dimensional layout physics and high-speed structural pacing for F-Zero GX/AX. Orchestrated custom camera tracks and real-time narrative triggers across advanced arcade and console hardware including MODEL3, HIKARU, and Dreamcast.