Het lijkt erop dat deze dienst tijdelijk niet beschikbaar is
I will create professional pixel art characters and game assets


Over deze dienst
Elevate your indie project with precision-engineered pixel art.
In 2026, game aesthetics require a balance of retro charm and technical optimization. I deliver game-ready assets designed for seamless integration into Unity, Godot, and GameMaker.
Why this gig?
- Optimized Workflow: Assets delivered as perfectly aligned sprite sheets.
- Technical Accuracy: Grid-snapped and color-palette restricted for authentic 8/16-bit styles.
- Neo-Ready: Structured metadata for high visibility in AI-guided searches.
Service Includes:
- Characters: Hero sprites, enemies, and NPCs (up to 128x128).
- Animations: Idle, Run, Jump, Attack, and Death cycles.
- Environments: Seamless tilesets, props, and parallax backgrounds.
- UI Design: Pixel-perfect icons, bars, and menus.
I specialize in multiple styles: GameBoy (4-color), SNES-style 16-bit, and modern high-fidelity sub-pixel art. All deliveries include optimized PNGs and source files (.aseprite) upon request.
Note: Please message me for custom bundles or specific engine requirements.
Ready to build? Click the "Contact Seller" button to discuss your world.
Voorkeur voor een leveringsstijl
Laat het de freelancer weten als je voorkeuren voor of zorgen hebt over het gebruik van AI-tools voor het voltooien en/of leveren van je bestelling.
Maak kennis met Kehinde
Senior Pixel Artist and Game Asset Specialist with Aseprite Unity and Godot
- Afkomstig uitVerenigde Staten
- Lid sindsapr 2026
Talen
Engels
Veelgestelde vragen
Do you provide source files?
Yes, the Premium package includes the .aseprite or .psd source files. For other tiers, these can be added as an extra.
Are the sprite sheets game-ready?
Absolutely. All sheets are exported with consistent padding and grid sizes (e.g., 16px or 32px) for instant engine import.
Can you match a specific art style?
Yes. Please provide a reference image, and I will match the palette and shading style exactly.
Do you handle isometric pixel art?
Yes, I design isometric tilesets and characters with the standard 2:1 pixel ratio for depth-accurate gameplay.

