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Over mij
I’m a 3D Artist specializing in props, environments, hard-surface modeling, and realistic visualization. Whether you need a game-ready asset, a detailed environment, or a realistic 3D render, I can help bring your idea to life.
-Hard-surface and realistic modeling
-Game-ready assets, UVs, PBR texturing and optimization
-Realistic materials, lighting and rendering
-Experience working from concepts, photos, sketches and technical references
-Blender, Substance 3D Painter, Substance 3D Designer, Unreal Engine and ZBrush
-Focus on clean topology, realistic details and production-ready results... Lees meer