I will transform your creative vision into production ready

K
konainadnan_dev
K
konainadnan_dev
It's Konain
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Engine-Level Architecture, High-Performance C++, and Interactive 3D Solutions

Are you experiencing severe framerate drops, unoptimized graphics pipelines, complex multiplayer sync issues, or struggling to build a production-ready VR/3D prototype?

Building high-performance real-time applications requires more than just assembling visual assetsit demands deep, low-level systems engineering.

As a Game Engine Programmer and Graphics Engineer with over 4 years of professional experience, I specialize in low-level C++ engine architecture, custom rendering pipelines (DirectX 11, Vulkan, WebGPU), and immersive VR/WebXR applications. Whether you need an optimized Unreal Engine 5 core system, an interactive Three.js web canvas, or a full VR training simulation, I deliver clean, scalable, and memory-efficient code.

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It's Konain

Unreal Engine and Unity Developer VR Graphics Optimization Specialist

  • Afkomstig uitDuitsland
  • Lid sindsjul 2026
  • Gem. reactietijd1 uur
  • Talen

    Urdu, Engels, Duits
Hi! I’m Konain, a Game Engine & C++ Programmer with over 4 years of hands-on experience in Unreal Engine, C++, and custom rendering architectures. Currently pursuing my Master’s in Game Development & Research in Germany, I specialize in solving complex technical challenges that keep games running smoothly. Whether you need custom native C++ systems, multiplayer replication, or high-performance optimization for VR (Meta Quest), I bring AAA-level technical discipline to your project. If you have a complex system to build or a bug that’s tanking your frame rate, let’s talk!

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