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Over mij
I’m a Game Developer and UI/UX Designer specialized in Unity 2D/3D games. I worked on Conexão Favela, an Endless Runner developed for Claro, handling UI/UX, SFX, and part of the programming in a team environment. Currently, I’m developing RuneBones, a 3D low-poly adventure and combat game, fully solo. I’m trained in Game Development (SoulCode), Blender (Alura), and studying Systems Analysis and Development. I also create and sell Unity low-poly assets.... Lees meer