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Over mij
I am a professional 3D Character Artist specializing in hyper realistic MetaHumans and digital humans. I bridge the gap between technical precision and cinematic artistry, delivering studio grade characters for Unreal Engine 5 and Blender.
Expertise Includes:
Custom MetaHuman sculpting & 8K texturing
Advanced XGen/Grooming & hair cards
ARKit/Live Link facial rigging for mocap
Optimization for games, film, and VTubing
I focus on anatomical accuracy and flawless engine performance. Let’s bring your vision to life with industry leading quality.... Lees meer