I will do manual retopology, uv mapping, and texture baking


Over deze dienst
Are performance bottlenecks, high polycounts, or shading artifacts slowing down your production pipeline? I specialize in technical asset optimization, converting dense high-poly sculpts into production-ready, real-time assets.
I deliver clean, engine-agnostic geometry optimized for AAA games, mobile engines, and VR and AR applications.
Technical Specializations:
- Manual Production Retopology: Clean, deliberate edge flow engineered for fluid animation deformation on organic characters and artifact-free shading on hard-surface assets.
- Advanced UV Layouts: Manual, distortion-free unwrapping that minimizes angular and aerial distortion while maximizing texel density and tile space.
- High-Fidelity Map Baking: Flawless surface transfer (Normal, Ambient Occlusion, Curvature) from high-res source sculpts to target low-poly meshes.
- Draw Call Optimization: Clean mesh organization, material budgeting, and asset atlasing for optimal engine performance.
Deliverables include clean, production-standard files (FBX, OBJ, or native formats) with texture maps ready for Unity and Unreal Engine.
Note: Every asset has distinct requirements. Please message me before ordering and secure a tailored quote.
Voorkeur voor een leveringsstijl
Laat het de freelancer weten als je voorkeuren voor of zorgen hebt over het gebruik van AI-tools voor het voltooien en/of leveren van je bestelling.
Maak kennis met Falcon ABD
3D Artist Specializing in Game Ready Assets
- Afkomstig uitPakistan
- Lid sindsjul 2024
- Gem. reactietijd1 uur
Talen
Engels, Urdu
Veelgestelde vragen
Do you use automated retopology tools or plugins?
No. All retopology is done 100% manually. I build every edge loop and vertex by hand to ensure clean, deliberate flow that is specifically engineered for flawless animation deformation and perfect hard-surface shading.
Can you fix map baking artifacts or shading issues?
Yes. If you have skewed bakes, waviness, or black shading artifacts, I can fix the underlying UV layouts,adjust baking cages to ensure a completely clean bake from source high poly mesh.
What file formats will I receive upon project completion?
You will receive game-ready file formats including FBX and OBJ, alongside native source files with organized collections. All corresponding texture maps are delivered at your requested resolution.

