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Over mij
I’m a professional 3D artist creating detailed digital assets for games, products, architecture, visualization, 3D printing, VR/AR, and technical projects.
I work from concepts, photos, drawings, scans, CAD files, and existing models to create characters, props, furniture, environments, products, and industrial assets.
I also provide retopology, UV mapping, PBR texturing, mesh cleanup, optimization, point cloud reconstruction, and production-ready 3D asset preparation.
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