
Lina Keller
Creating standout 3D characters with personality, detail, precision and flair
Skills

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Werkervaring
3D Character Artist
Ubisoft
Feb 2023 - Jan 2026 • 2 yrs 11 mos
I specialize in developing professional 3D character assets from concepts, sketches, reference images, and creative briefs. My work combines artistic understanding with technical 3D production to create characters with clear proportions, expressive features, distinctive silhouettes, and refined details. I work with realistic, stylized, anime, fantasy, creature, game, avatar, and collectible characters, adapting each model to its intended application. My workflow covers character blockout, sculpting, anatomy, facial development, clothing and accessories, topology, UV preparation, texturing, materials, optimization, and final presentation. Key Achievements * Converted concept art, sketches, and visual references into complete 3D character models. * Developed accurate anatomy, proportions, silhouettes, and facial structures for distinctive characters. * Created detailed clothing, armor, hair, accessories, props, and character-specific elements. * Produced high-detail sculpts alongside optimized meshes for different production requirements. * Applied clean topology and organized UV layouts to support texturing and animation workflows. * Created detailed materials and textures for skin, fabric, leather, metal, and other surfaces. * Prepared character assets for games, animation, virtual platforms, rendering, and 3D printing. * Adapted modeling techniques across multiple visual styles while maintaining consistency with the original concept. * Refined character models through structured detailing, proportion adjustments, and surface development. * Delivered polished character presentations using professional renders, multiple viewpoints, and detailed asset showcases.