Unreal Engine Developer Gameplay Systems and 3D Game Assets
België
Engels, Nederlands
Sommige informatie wordt in het Engels weergegeven.
Over mij
I'm an indie game developer specializing in Unreal Engine 5, Blueprint programming and custom gameplay systems.
Through making my own game, Roots of Ruin, I've built a wide range of gameplay systems, including grid mechanics, tower placement, enemy navigation, wave spawning, resource management and combat mechanics.
I also create stylized, game-ready 3D assets, particularly medieval and fantasy buildings and props. My work includes assets published on Fab. I focus on building practical systems that work in real game projects. I aim to deliver reliable work tailored to your project's needs.... Lees meer