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lorenzo_reeves

lorenzo

@lorenzo_reeves

3d game asset artist, game art and design

Verenigd Koninkrijk
Engels, Spaans, Duits
Sommige informatie wordt in het Engels weergegeven.
Over mij
Hi, I specialize in creating high performance, game ready 3D assets built specifically for Unity, Unreal Engine and real time applications. My expertise covers low poly and mid poly modeling, clean topology, optimized UVs and PBR texturing, ensuring your assets run smoothly across PC, mobile, VR and AR platforms. From characters and props to environments and modular packs, every model is engine ready, animation friendly and fully optimized for performance. Save development time, reduce technical issues and bring your game world to life with studio quality 3D assets delivered on schedule.... Lees meer

Skills

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lorenzo_reeves
lorenzo
offline • 

Bekijk mijn diensten

Props en objecten
I will create game ready 3d game asset for environment, character, prop, weapon in ue5
Props en objecten
I will 2d game assets for unity, props maps, sprites, 2d game icons, and ui for games

Werkervaring

3d game asset artist

lorenzo_studio • Freelance

Jan 2025 - Present1 yr 8 mos

Designed and delivered game ready 3D assets including characters, props, environments, vehicles and weapons for Unity, Unreal Engine, VR/AR, and mobile games. Created low poly and mid poly models with clean topology, UV mapping and PBR textures, fully optimized for real time applications. Built engine ready assets with proper pivot points, LODs and collision setups to ensure seamless integration into game projects. Worked with developers and studios to customize 3D models, matching art direction and performance requirements for indie, AAA and VR/AR projects. Streamlined workflows by combining modular design, texture baking and optimization techniques, saving clients development time and costs. Delivered high quality, visually immersive 3D game assets on schedule, maintaining professional communication and revision support.