Unreal Engine Developer Gameplay systems and combat
Verenigd Koninkrijk
Engels
Sommige informatie wordt in het Engels weergegeven.
Over mij
I am an Unreal Engine developer focused on building gameplay systems using blueprints.
I specialise in simple melee and ranged combat systems, as well as core gameplay features such as health systems, damage, triggers, and basic AI behaviour.
I aim to create clean, working systems that are easy to understand and build upon, especially for beginners or small projects.
I am always focused on clear communication and delivering reliable results.... Lees meer