
Lucas Brian
3D Artist 3D Second Life Character Designer Game Ready Assets Blender Modeling
Skills

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Werkervaring
3D Artist and Character Designer
3D modeling_ • Freelance
Jan 2026 - Present • 10 mos
Freelance 3D Artist and Character Designer I create 3D character concepts, game-ready props, and digital assets based on client briefs, reference images, sketches, and style guides. My workflow starts by clarifying the intended use, visual direction, scale, level of detail, delivery format, and deadline. This helps establish a clear scope before modeling begins. **PROJECT SERVICES AND WORKFLOW** 3D character modeling for stylized or realistic projects Low-poly and game-ready asset creation Hard-surface modeling for weapons, armor, tools, and props Fantasy and sci-fi objects, accessories, and environment assets UV mapping and texture preparation where required Basic retopology, mesh cleanup, and polygon optimization Materials, lighting, camera setup, and rendered previews Blender source files and agreed export formats when included For each project, I review the supplied references and identify the key shapes, proportions, materials, and details that matter most. I aim to keep the model consistent with the requested art style and intended use. When a brief is unclear, I ask questions early rather than make assumptions that could affect the result. **CLIENT COMMUNICATION** I keep communication professional and straightforward, share progress updates at agreed milestones, and welcome focused feedback within the selected package. I organize deliverables clearly and confirm which formats, previews, textures, and source files are included before final delivery. I also explain any limitations or extra requirements before work expands beyond the agreed scope. **PROJECT TYPES** I can support indie game developers, creative studios, content creators, and clients who need a custom asset for a game, animation, portfolio, prototype, or digital presentation. Projects may include a single prop, a small asset set, character accessories, or a collection of related models. Send your references and project details to discuss scope, format, timeline, and next ste