I will compose adaptive video game music for your roguelike or deckbuilder


Over deze dienst
Need original music that can shift with each encounter, run, or battle state?
I compose custom adaptive video game music for roguelikes, roguelites, deckbuilders, card battlers, and strategy games. Your cue can be delivered as seamless loops, intensity layers, or modular sections designed around your gameplay.
I have composed more than 100 minutes of adaptive game music and designed dynamic music systems in Wwise & Fmod. My game work includes orchestral, hybrid, dark fantasy, ambient, and rhythm-driven scores, with music recorded by live soloists and orchestras.
I deliver:
- Seamless loops and vertical intensity layers
- Horizontal sections for flexible sequencing
- Intro, loop, and outro files
- Grouped stems and clearly named game-ready assets
- WAV, OGG, MP3, 24-bit / 48 kHz, or your required format
Every cue is composed and produced by me. I do not use AI-generated music or audio.
Full commercial use is included and YouTube Safe. I retain authorship and copyright. Credit is optional but greatly appreciated!
Send me your game overview, gameplay states, visual material, and musical references. For full soundtracks or unusual adaptive structures, message me for a custom offer.
Maak kennis met Luc H
Composer
- Afkomstig uitCanada
- Lid sindsjan 2022
- Laatste levering1 jaar
Talen
Engels, Frans
Mijn portfolio
Veelgestelde vragen
What is adaptive game music?
Adaptive music changes according to gameplay. I can structure a cue as intensity layers, modular horizontal sections, separate gameplay states, seamless loops, or a combination that fits your game.
Is this gig only for roguelikes and deckbuilders?
No. It also works for card battlers, autobattlers, strategy games, RPGs, survival games, and other projects that need flexible music.
Do you implement the music in Wwise, FMOD, Unity, or Unreal?
This gig delivers organized, implementation-ready audio assets rather than middleware or in-engine implementation. I have designed adaptive systems in Wwise and work with Wwise and FMOD workflows, so I can prepare files around your intended system.
Which audio files will I receive?
Standard delivery can include 24-bit / 48 kHz WAV, OGG, MP3 references, seamless loops, layers, stems, and clearly named segments. I can match other technical specifications on request.
Are intro and outro files included?
They are included from the Standard package upward. Basic is a short seamless loop with up to two vertical intensity layers when required.
Is commercial use included?
Yes. You may use the music worldwide in any commercial or noncommercial project, including games, trailers, ads, streams, ports, and updates. I retain authorship and copyright. Credit is optional but greatly appreciated.The music may not be resold as standalone audio or claimed as your composition.
Do you use AI-generated music?
No. I compose and produce the music myself and do not use AI-generated music or audio
Can you match my game's musical style?
Yes. Send visual material, gameplay footage, and two or three musical references. I will identify the relevant instrumentation, energy, pacing, and production direction without copying another soundtrack.
Can you compose a full soundtrack?
Yes. Message me with the estimated minutes of music, cue list, adaptive requirements, schedule, and budget. I will prepare a custom offer or milestones.

