I will create custom low poly 3d game assets for unity and godot


Over deze dienst
Need props for your indie game? I create custom low poly 3D assets, made for your project and ready to drop into your engine.
Each model starts from AI generation, based on your brief and references. I then clean and optimize it in Blender using AI-assisted scripts, and review and test every prop myself, so you get a usable game asset instead of a raw AI export.
WHAT YOU GET
- Custom props made for your order, never resold copies
- Optimized meshes, usually 500 to 2,500 triangles per prop. Ask me if you want more detail
- Matching textures on one shared sheet, in 2K or 4K depending on your package, with 8K available as an extra
- Real-world scale, with the origin at the base
- GLB and FBX files
- Simple collision shapes
- A simple engine scene with your props placed
- An import test before delivery
GOOD FIT FOR
Static environment props such as barrels, crates, chests, pillars, walls and torches, in stylized or low poly styles.
NOT A GOOD FIT FOR
Rigged or animated characters, 3D printing, or photorealistic assets.
Message me before ordering if you have a specific style, engine or triangle budget in mind. The gallery shows my sample dungeon set.
Voorkeur voor een leveringsstijl
Laat het de freelancer weten als je voorkeuren voor of zorgen hebt over het gebruik van AI-tools voor het voltooien en/of leveren van je bestelling.
Maak kennis met Lukas. S
3D Game Asset Artist for Low Poly Props
- Afkomstig uitDuitsland
- Lid sindsfeb 2023
Talen
Litouws, Engels, Duits, Spaans, Frans, Italiaans, Chinees, Japans
Veelgestelde vragen
Is AI used to make these models?
Yes. Base models come from AI generation. I then clean, optimize and retexture them in Blender using AI-assisted scripts, and review and test each one myself. If you need non-AI work, please tell me before ordering, because this gig isn't the right fit.
What file formats do I get?
GLB and FBX, plus the texture as a PNG. Ask me first if you need another format.
Which engines do these work in?
I test imports in the engine you order for. I've tested GLB in Godot, and FBX in Unity's built-in pipeline and URP. Ask me first about HDRP or other engines.
Can I use the models in a commercial game?
Yes, you can use them in your own commercial games. Please don't resell the models as standalone assets.
Can you match my game's art style?
Usually, yes. Send reference images you have the right to use, and I'll confirm before you order.
Can you copy a character or item from another game?
No. I can match a general style, but I don't copy existing characters, logos or game assets.
Can they be animated?
These are static props. They aren't built for character rigging, so message me if a prop needs a simple moving part such as a lid.
What texture resolution do I get?
Basic includes 2K, and Standard and Premium include 4K. You can add 4K to Basic or 8K to any package as a paid extra.
What if I need changes?
Each package includes the revisions listed above. A revision is a fix to an approved prop, such as its color, size or a detail that does not match the brief. Changing the style, replacing a prop or adding new props after you approve the concept is a separate order.
What does the gallery show?
My sample dungeon set with a 4K texture. The images are from Blender and Unity, and the video is from Blender. Some models used reference images created with Grok.

