3D Technical Artist Asset Optimization, Retopology and Real Time 3D
Verenigd Koninkrijk
Engels, Spaans, Duits
Sommige informatie wordt in het Engels weergegeven.
Over mij
I help turn heavy, inconsistent, or unfinished 3D assets into efficient content for real time and digital production. My work focuses on mesh optimization, retopology, UV preparation, LOD creation, texture optimization, scene cleanup, and asset preparation for games, VR, AR, and interactive applications. I work with existing models and production files, improving their structure and performance while preserving the visual details that matter.... Lees meer