I will create a complete shooter system in unreal engine with multiplayer

M
m_abdullahabi
M
m_abdullahabi
Abdullah Abid
Sommige informatie wordt in het Engels weergegeven.

Over deze dienst

Looking to build a multiplayer FPS or TPS shooter in Unreal Engine 5?


I'll develop a professional, scalable shooter system complete with weapon mechanics, animations, networking, and gameplay polish whether its a first-person or third-person setup.

What I Offer:

  • Player controller setup (FPS / TPS)
  • Weapon handling (shooting, reload, aim down sights, recoil, spread)
  • Hit registration & damage system
  • Health and respawn mechanics
  • Multiplayer replication (tested in listen or dedicated servers)
  • Basic UI (health, ammo, crosshair)
  • Optional: inventory or loadout system

Extra Features (on request):

  • Team-based or free-for-all game modes
  • Lobby and session system
  • Weapon switching
  • Recoil tuning for controller and mouse

️ Why Choose Me:

  • 4+ years of professional Unreal Engine experience
  • Deep understanding of multiplayer replication & gameplay systems
  • Clean and modular Blueprints + C++ implementation
  • Experience in real-world FPS projects with complete networked architecture


Note: I don't provide 3D assets you can send yours or Ill use placeholders for testing.


Lets build your shooter prototype, mechanics system, or full gameplay module for Unreal Engine 5.

Maak kennis met Abdullah Abid

Abdullah Abid

UE5 Gameplay Programmer, Multiplayer, Optimization

  • Afkomstig uitPakistan
  • Lid sindsjul 2024
  • Gem. reactietijd1 uur
  • Talen

    Urdu, Engels
I’m a professional Unreal Engine 5 Gameplay Developer with 4+ years of industry experience building scalable, optimized, and multiplayer-ready systems using C++ and Blueprints. I specialize in gameplay mechanics, combat systems, multiplayer architecture, vehicle systems (Chaos), runtime asset loading, and performance optimization for PC and mobile. I focus on clean architecture, efficient networking, and production-ready solutions that are maintainable and built to scale. Let’s build something solid.

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