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Over mij
I am a graphics programmer specializing in high-performance rendering. I develop my own game engine with advanced features:
- Render Graph architecture for optimal GPU synchronization & performance
- Full PBR Pipeline implementation (metallic/roughness, IBL, HDR)
- Mastery of Vulkan, DirectX 11, OpenGL , and HLSL/GLSL
I can implement or optimize these systems for your engine. Clean, efficient code guaranteed.
Let's build high-performance graphics together. Contact me to discuss your project.... Lees meer