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Over mij
I design and animate interactive 2D and 3D experiences with Rive, Lottie, and puppet-based animation. From character design to rigging, state machines, and seamless loops, I build motion that feels alive, runs light, and responds to every tap, hover, and scroll. Each project is shaped by what holds attention: clear storytelling, expressive character personality, smooth timing and easing, and performance tuned for web and mobile. Whether it’s a product walkthrough, a mascot, or an animated interface, my goal is simple: make your audience feel something, understand faster, and remember longer.... Lees meer